![]() Still, the bulk of the resolution upgrade is the adaptation of 1440p and 4K resolutions.įollow Xfire on Google and be the first to get our latest content! This figure could be a lot higher if Nvidia and AMD can get their acts right and deliver properly-specced graphics cards at the right prices.Īside from 1440p and 4K, the surge in popularity of handheld PCs like the Steam Deck and the ASUS Rog Ally, which use a "lower" resolution like 720p or 800p, have made 1080p less popular as well. Graphics cards remain the biggest issue stopping a lot of PC gamers from upgrading their monitors. ![]() While that might seem like a small number, it translates to roughly 2.7 million players (given Steam's massive 120 million monthly user base) who've upgraded their resolution in June alone. Steam's June survey suggests that 2.33% of users have ventured beyond the familiar terrain of 1080p. We're seeing players manage the leap from 1080p to 1440p and even 4K. While 1080p or Full HD dominates the majority of desktop setups, there's a resolution revolution that's slowly taking place. We've been saying that 4K is the future for years but it's starting to become the present. Not dynamic usage.The times indeed are a-changin' as the latest data from the Steam hardware survey sees an intriguing transition in monitor resolution preferences among gamers. However, big difference between 20GB+ and 10GB+ of VRAM usage statistics also implies more towards allocation. ![]() Can you explain how 11GB of 1080 Ti runs this game smoothly at native 1440p resoluition?Īlso, can you explain why actual usage amount is different between 1080 Ti (11GB) and 4090 (24GB) ? If it's usage, the number should remain roughly consistant regardless of amount of physical VRAM. ![]() With that being said, if it's actual dynamic usage, it is a requirement of ultra textures. On 1080 Ti it starts with ~8GB and it increase until ~10.5GB. Usually, if it's dynamic usage, the number increases AND decreases as well depending on the scene. I think the fact that VRAM statistics of usage only increases as play time goes on also indicates that it's allocation. However, AIDA64 has tools for monitoring both dynamic usage and allocation seperately. Especially, MSI AfterBurner doesn't differentiate between the two. VRAM usage on monitoring tools can mean either dynamic usage or allocation. ![]() I'm afraid the more you talk, less sense you make. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |